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Major Update #02

Hey everyone!


Martyn here! These past few months have been full on, but now the time is here. The new update is has dropped and I really hope you enjoy it! Read all about it down below.



Shifts

There are five shifts in total, four of these are new, however in a single playthrough you will only play through four of them. Whys that? I hear you ask. Well, the goal of The Night Shift is to have a unique experience each time you play. This is just the first implementation of randomized shifts, but I will be expanding on this in the future - which I am super excited for.

Each of these five shifts will take you to existing and new areas of the department store. These areas have unique tasks and thrilling moments that can only be experienced in those areas. These areas also contain some randomization with horror elements but given these are the 'earlier' levels of the game, expect an increase in horror in future levels.

These new areas take you across the store from one side to the other. You will navigate your way through the store's electronics, furniture, women's clothing, and men's clothing sections as well as the back hallways, bathrooms, and parking area.



Saving

Now as I have previously mentioned, a proper Save and Load isn't implemented in this update. In saying that, there is a little bit of save and load going on - nothing that would carry across sessions I'm afraid.

Now your inventory carries across shifts, so all those batteries you have collected are no longer lost to a void, forcing you to start your battery collection over again. Alongside your inventory, any unfinished tasks will now follow you across to the next shift.


Achievements

For those achievement enthusiasts, I have reviewed all of the existing achievements and updated a handful of requirements and icons, as well as fixing a couple of existing achievements from being unobtainable.

On top of this, I have added five new achievements to unlock!


Misc

Just a couple smaller things to note, you can now disable motion blur from the gameplay settings page. On top of this, I have made minor performance and optimization improvements and fixed various issues and performance issues that were brought to my attention, this is really helpful - so if you do run into any issues, please raise them on the Discord or Steam Discussions.



Full Change List

- Added new shifts.

- Added new tasks.

- Added certain shifts that are loaded randomly.

- Added a new task screen to check in on current tasks.

- Added minimalistic tutorial (still a WIP).

- Added 5 new Steam achievements.

- Added the option to enable and disable motion blur.

- Added painkillers in case you get hurt.

- Inventory is now kept across shifts.

- Unfinished tasks now carry across shifts.

- Adjusted the narrative and tasks for Night 1.

- Various items in the world can now be inspected.

- Decreased number of mannequins in the final section of Night 1.

- Updated existing areas with extra detail.

- Updated lockers in the hallway to now have interactable doors.

- Updated lockers in office to be the same type as the hallway lockers.

- Updated various models.

- Updated some mannequins can spawn randomly now.

- Updated the sound mannequins made.

- Updated some Steam achievement requirements and descriptions.

- Updated how many batteries are accessible each shift.


Bug Fixes

- Fixed shadow artefacts on office chairs.

- Disabled physics of the office chairs - these were causing some weird issues.

- Fixed when placing shoeboxes, inventory does not show immediately.

- Fixed when placing a shoebox, the correct one is placed.

- Fixed the picking up keys sound playing when picking up certain items.

- Fixed ceiling in store front not casting shadow correctly.

- Fixed being able to open and close the main menu with the same button.

- Fixed being able to see through a line in the mesh of the hallway doors.

- Fixed not being able to get the No Smoking achievement.

- Fixed various collisions of objects not working.

- Fixed scaling of decals in the office.

- Fixed opening the menu during gameplay now pauses the game

- Fixed being unable to clearly see when zooming in at a fence.

- Fixed being unable to clearly see when zooming through windows.

- Fixed 'show fps' checkbox icon showing a square when toggling.

- Fixed some UI being cut off in specific resolutions.

- Fixed inventory items sometimes not having the correct icon.

- Performance and optimization improvements.


Join the community on Discord.

Follow The Night Shift on X/Twitter and TikTok.


As always, if you have any questions, issues, or suggestions please let me know!


Cheers,

Marty


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