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The Night Shift Update 0.2.64

Hey everyone!


Me again, and back so soon after the announcement of the demo release yesterday. Whilst it is super exciting for new and potential players, there wasn't anything for the current players. I was saving all the even juicier things for this update!


There is some pretty big fixes in this update, as well as some flashier changes to the store. Some of you may have experienced the issue where you get to Night 3 but you have a couple tasks from the previous night. That is now fixed, well.. a temporary workaround. (To note: The actual issue itself isn't fixed but it is a known issue with the plugin I use for the system). But I tested it a bunch of times, and didn't run into any problems - so if you do, please let me know!

I started in my last update, implementing random spawns for items. This update introduces a few more types of items randomising, so some items that were in a spot in one playthrough may not be there in the next.


Work is still continuing on the next big content update (hint: more shifts... and scarier*), so please keep an eye out for that. Here is a little teaser of what is to come.



* I hope


Read the patch notes below.


Changes

- Added more detail in various areas.

- Updated how the post it notes are created and randomised for the safe code.

- Updated placement of some objective objects and items.

- Updated various materials.

- Updated models of various items to interact with.

- Updated more items to be randomised.

- Starting a new game resets locked achievement values.


Bug Fixes

- Fixed bathroom fluorescent lights correctly being on or off.

- Fixed the back of post it notes not having the correct colour.

- Fixed some player dialogue on the first night showing an asterisk.

- Fixed collisions on the flat cart.

- Fixed missing redistributables not being packaged with the game.

- Fixed not being able to unlock/open change room doors with main interaction button.

- Fixed previously completed tasks showing when changing level.

- Fixed text on the thanks screen to reflect the version.

- Fixed the blue hallway card not being removed from inventory after use.

- Fixed various mannequin heads looking the wrong way.

- Fixed tutorial messages showing above all other UI

- Fixed the scale of batteries in one of lockers.


If you didn't catch it, the demo for The Night Shift released yesterday and to celebrate the Early Access version is 20% off until Thursday, August 22 at 10 AM PDT (3 AM GMT+10).


Report any bugs or issues on the Discord, the Steam Discussion board, or website.


Chat soon!

Marty

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